![]() ![]() ![]() The more damage it takes, the higher the repair costs and crafting materials should the player invest. # also, after buying and upgrading it, there is no maintenance cost as a trade off for the exquisite protection the power armor provides. Or this privilege should be reserved to the truly autistic players that gather and sell everything that isn't nailed down Power armour should be used as a tactical deployable asset, not running around everywhere in it every day at any hour. # the fuel consumption for walking in it is too low. I think that the power armor should be a bigger money sink. when moving a stack of items (eg, from a box to inventory), the splitting stack menu should not appear by default! splitting stack menu should appear by holding a key while moving stack/clicking stackĪfter finishing the game, some feedback regarding the power armor.the ability to select multiple different items/ item stacks from inventory with the purpose of moving from character to follower, for selling etc (keeping pressed a key + mouse click items, selects them for moving in alltogether).item tooltips appear too fast in inventory UI (option to set activation duration?) I can't see items in inventory because the tooltip is obscuring the inventory UI contents while scrolling up/down the inventory UI. ![]() the ability to enter a game UI menu without being forced to close it from the "close button" /pressing escape (example: directly switching from inventory UI to character UI by simply pressing the corresponding shortkeys for that particular UI).15 % of my gameplay time was used hunting junk in my inventory UI I see the button than shows you vendor preferences has more indepth categories.
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